![renders vray renders vray](https://irendering.net/wp-content/uploads/2021/03/irender-vray-lumion.jpg)
Please notice that it's not supported to instance a VRayGolaem node. Here's an example of a bat file to launch 3ds Max with the correct environment variables: There are many ways to add a path to an environment variable. V-Ray for 3dsMax needs to be able to find the Golaem V-Ray procedural by setting two environment variables.
![renders vray renders vray](https://vrayschool.com/wp-content/uploads/photo-gallery/imported_from_media_libray/04_DUPLEX_BACK.jpg)
Adding the Golaem V-Ray procedural to your environment
#RENDERS VRAY ZIP#
The Golaem V-Ray procedural is also contained in the zip file.
#RENDERS VRAY ZIP FILE#
This plugin can be downloaded separately as a zip file from the Golaem download page, depending on the 3dsMax version. Once the zip file is extracted, some files must be copied in the 3dsMax installation directory:
#RENDERS VRAY MANUAL#
One version is supported by default, the other requires a manual installation which is detailed here (check both the Vray and the 3dsMax parts) Installing the VrayGolaem 3ds Max plugin Notice that the Golaem For 3dsMax plugin supports two versions of V-Ray which are listed in the Release Notes.
![renders vray renders vray](https://cdnb.artstation.com/p/assets/images/images/019/060/149/large/pasquale-scionti-asset.jpg)
You must follow a few steps to be able to render Golaem simulations in 3ds Max with V-Ray. Left: more than 200 objects in the scene - Right: less than 200 objects in the scene Setup 3ds Max Delete them to export the shaders properly. if some Crowd Character meshes appear orange, it means that there're too many objects in the scene. The exported shaders can be checked when doing a render in Maya.
![renders vray renders vray](https://images.squarespace-cdn.com/content/v1/5242bb93e4b0a1010e95c699/1491062156231-TLUJ12JNBR6F0UVPKSQ3/vray+buckets+75mins.jpg)
#RENDERS VRAY FREE#
If you're using the free Demo version of V-Ray for Maya, keep in mind that only the shaders of the first 200 objects of your scene will be exported as a. To export the shaders used by the exported Crowd Entities within Maya, the proxy uses VRay's built-in vrscene exporter.